Every golf trip starts with a tidy number. Eight people, two fourballs, two teams of four. Then a wedding moves, someone's other half says no, and a friend of a friend asks if there's room. Now you're organising seven. Or nine. Or eleven.
Uneven numbers are not a problem. They just need a plan before the first tee. This guide covers how to split your tee times, which games work with odd numbers, how to run a Ryder Cup-style competition when the teams don't divide evenly and how to keep the costs fair for everyone.
Start with the tee sheet
Most courses cap a tee time at four players, so an odd number means at least one three-ball. That's no bad thing. Three-balls play quicker, and they suit some of the best side games on the course.
Here's how common group sizes split:
- 5 people: 3 + 2
- 6 people: 3 + 3
- 7 people: 4 + 3
- 9 people: 3 + 3 + 3
- 10 people: 4 + 3 + 3
- 11 people: 4 + 4 + 3
- 13 people: 4 + 3 + 3 + 3
Three tips when you book:
- Book consecutive tee times. Ask the club for back-to-back slots so the whole group finishes around the same time.
- Send the three-ball out first. It will play faster than a fourball. Put it behind one and it spends the day waiting on every tee.
- Rotate who's in the three-ball. On a multi-round trip, shuffle the groups each day. Nobody wants to be the permanent odd one out, and everyone gets a round with everyone.
Pick formats that don't care about numbers
The easiest fix is a format where every player is scored against the course, not against a partner. Group size stops mattering, and the player in the three-ball competes on exactly the same terms as everyone else.
- Stableford. The default trip format for a reason. Points per hole against your handicap, one blow-up hole doesn't ruin the day, and one leaderboard covers every group.
- Medal (stroke play). Gross and net totals. Best for groups who like it serious.
- Skins. Works in any group of two or more. Win a hole outright and you take the skin; tie and it carries over. Run it within each tee time, or trip-wide on net scores.
- Leaderboard sweep. One leaderboard for the whole trip, and the top places take the bragging rights. Seven players or seventeen, it works the same.
- Closest to the Pin and Longest Drive. Nominate a hole or two and play them across every group. Instant bragging rights, no pairings required.
Games built for three-balls
A three-ball isn't a fourball with a gap. It has its own games, and some of them are better.
Nines (also called 5-3-1)
Nine points are up for grabs on every hole. Best net score takes 5, second takes 3, worst takes 1. Ties split the points:
- Clear 1st, 2nd, 3rd: 5 – 3 – 1
- Two tie for best: 4 – 4 – 1
- Two tie for worst: 5 – 2 – 2
- All three tie: 3 – 3 – 3
After 18 holes there are 162 points in total. Compare totals between each pair, and play for drinks or points towards the trip trophy.
Round robin
In a three-ball, each player plays a match against both of the others at the same time. That's three head-to-head matches in one group, and everyone stays in it until the last putt.
One against two
The lowest handicapper takes on the better-ball of the other two. Give the solo player a few extra shots and it becomes one of the most competitive games on the trip.
Running a team match with odd numbers
Ryder Cup-style team competitions are where uneven numbers bite. Five against four doesn't feel fair, and nobody wants to be left on the bench. Three options work well:
- Play the odd player against the course. On singles day, the spare player takes on net par in a matchplay format. Win the match and they earn a point for their team. They're in the competition, the points stay balanced, and the pressure is real.
- Rotate the sit-out on pairs days. In fourballs or foursomes, the bigger team rests one player per session, and that player changes every time. They still play in a group and stay in the Skins, the sweep and the other side games.
- Make the three-ball a two-against-one match. On fourball days, when one match has to go out as a three, the pair takes on the single player. The pair alternate whose score counts, switching every hole, while the single player's ball counts on every hole. Nobody sits out, and the three-ball plays a proper match.
Whichever you pick, agree it with the group before the trip so everyone knows the format from the first tee.
Keep the costs fair
Uneven numbers show up in the bill as well as on the tee sheet. Decide these before anyone pays a deposit:
- Rooms. Someone ends up in the single room. Either split the single supplement across the whole group, or draw names for who gets it, and the room to themselves.
- Buggies. Two to a buggy leaves one player solo. Add up the total buggy cost and divide it by everyone riding, so the odd one out isn't paying double for the same course.
- Shared spend. Green fees, dinners, taxis, the round of drinks after the 18th. Log every cost as it happens and settle once at the end, not ten times on ten bank transfers. More on that in how to run a golf trip kitty.
Let the app do the admin
Juiced is a golf trip app built for exactly this. Set up your groups and tee times, run a Ryder Cup-style competition, and add side games like Skins, Nassau, Match, Leaderboard sweep, Closest to the Pin and Longest Drive. Scores update live across every group, and Juiced works out the money owed so everyone settles up once at the end.
No bloat, no getting lost in menus. Just the trip, organised.
FAQs
Can five golfers play in one group?
Most courses won't send out a five-ball, as it slows the course for everyone behind. Split into a three-ball and a two-ball on consecutive tee times.
What's the best golf game for three players?
Nines (5-3-1) is the classic. Every hole is worth nine points, every shot matters, and it settles cleanly between each pair.
How do you run a team match with an odd number of players?
Play the spare player against net par on singles day, rotate who sits out on pairs days, or play the three-ball as a two-against-one match on fourball days.
How do you split seven golfers into tee times?
One fourball and one three-ball. Send the three-ball out first so it isn't waiting on the group in front.
Side games are for players aged 18 and over.